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1. there is no bob~~~ - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Winter Nuclear on 05/02/2009 09:24:17 Edited by: Winter Nuclear on 05/02/2009 09:23:51 Hey, come think about it now, wasn't GoonSwarm's singular purpose to destroy BoB as a space holding entity? Since you've served your purpus...
- by Winter Nuclear - at 2009.02.05 09:23:00
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2. how the hell... - in Warfare & Tactics [original thread]
Too much theory in this thread, better to focus on the actual problems. You got trouble with Crows, are low sp wise, prefer amarr ships, got friends, and i presume you are uncomfortable with spending lost of money on antifrig ships. The crow pilo...
- by Winter Nuclear - at 2009.01.27 00:37:00
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3. Powerblocs - in Corporation, Alliance and Organization Discussions [original thread]
I wants a listing of them. Quite liked the listing of active powerblocs on Joshua's territorial maps, shame he discontinued the project.
- by Winter Nuclear - at 2009.01.14 22:33:00
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4. Nano Fleet: Zealot - in Ships and Modules [original thread]
You call it a fleet zealot, but fit pulses. Fit beams, warp in at safe range, mwd around just to stay safe. Lots more effective tbh. 2x HS II 2x TE II 2x Nano II 1x PDU II 1x MWD II 1x SB II / Range Script 1x SB II 5x Heavy Beams II / Aurora 1...
- by Winter Nuclear - at 2008.07.04 12:19:00
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5. interest in purchase of complete ships and fittings for pvp - in Ships and Modules [original thread]
Dude, switch all ABs to MWDs and get *****ing on producing those. If what you're saying is right, you can make quite a fortune that way, just set em up right and multiply production price by 1.2 on escrow. ---
- by Winter Nuclear - at 2008.07.04 11:48:00
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6. Vexor Speed Tank? - in Ships and Modules [original thread]
Well alright, lets get you sorted. First, you call it a speed tank, wich in reality is not a form of "tanking", but a way to evade damage. Second, to know how to efficiently evade counter damage with speed requires knowledge in how your ships pro...
- by Winter Nuclear - at 2008.07.03 18:01:00
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7. Vexor Speed Tank? - in Ships and Modules [original thread]
Search function and a little common sense are your friends. I would understand if you asked for a passive shield tanked vexor setup as those require a little more thinking to pull off, but this... ---
- by Winter Nuclear - at 2008.07.03 16:52:00
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8. Nano Arbitrator vs. Nano Vexor - in Ships and Modules [original thread]
Switch an od for a nano, you need maneuvrabillity aswell. Also, consider fitting smaller guns, since d150mms sucm too much cap, cant track anything, and offer little dps advantage over 150mms. ---
- by Winter Nuclear - at 2008.06.19 19:49:00
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9. About Minmatar Interceptors.. - in Ships and Modules [original thread]
Stiletto is still awesome as a pure tackler. No other inty can fit scram, web, mwd and sensor booster. To make it fully effective, fit lows for speed, then rig it with warp speed rigs and get a cheap warp speed implant. Viola, you got yourself an ...
- by Winter Nuclear - at 2008.06.17 15:27:00
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10. What ship should I use to make my first foray into low sec with? - in Ships and Modules [original thread]
Heh, okay, for that you need something fast and agile. Interceptors spring to mind, but a nice cheap and agile nano vexor is okay too. Get EFT and try fitting one, then test it out You don't need to go overboard with expensive speed modules, just...
- by Winter Nuclear - at 2008.06.16 22:42:00
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11. None Drone Nano - in Ships and Modules [original thread]
Most important drone skills you need to be effective with an ishtar are drone interfacing 5, drone navigation 3-4 and t2 heavy drones. Nothing more, really. Anyway, you still got your cerb, sac and zealot to nano up. Aim for upward of 3k/s speed, ...
- by Winter Nuclear - at 2008.06.16 22:05:00
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12. What ship should I use to make my first foray into low sec with? - in Ships and Modules [original thread]
um... first, we got to know what youre gonna be doing out there. You want to gank ppl in belts, or you want to camp station undocks and bump people off, or you wanna fight at gates? ---
- by Winter Nuclear - at 2008.06.16 21:53:00
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13. [WTT] Min/Amarr Specialist 33MSP for Amarr - in Trades, trades and more trades [original thread]
Edited by: Winter Nuclear on 14/06/2008 12:23:10 InEVE link (name censored) Recon 5 + all Amarr/Minmatar t2 ships except BS. T2 L Projectiles. Want to trade for a similar skilled, but Amarr focused charracter. Both the characters face an...
- by Winter Nuclear - at 2008.06.14 12:19:00
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14. [Trade] -125mm Railgun II BPO and Gist A-Type for Vargur Battleship - in Trades, trades and more trades [original thread]
4 Vargurs! ---
- by Winter Nuclear - at 2008.06.13 23:55:00
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15. Rockets or Lasers? - in Ships and Modules [original thread]
Neither, use ACs. Better dmg than bonused rockets, and also capless. ---
- by Winter Nuclear - at 2008.05.29 17:31:00
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16. The ragnarok needs more CPU - in Ships and Modules [original thread]
A nanorag with istabs, nanos, polycarbs and agillity rogues will align faster than 14 seconds. Just jump in, dd, bash warp to pos, turn on the smarties for the smartass inties that survived, arrive at pos.
- by Winter Nuclear - at 2008.05.02 10:44:00
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17. Machariel for solo pvp - in Ships and Modules [original thread]
Err whut? 15k+ and 1000dps tank? Bull****. If it was true we'd see nothing but machs around. ---
- by Winter Nuclear - at 2008.03.04 13:44:00
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18. [Trinity] Moros - in Ships and Modules [original thread]
1 heavy neut is enough to stop your rep from running permanently. 5 heavy neuts are a torture. A couple of faction neut batteries is death. Get rid of 2 magstabs and eanms, add cap relays and active hardeners. ---
- by Winter Nuclear - at 2008.02.29 15:51:00
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19. <WTS> 2x 90d GTC 410m - in Timecode Bazaar [original thread]
Up, still 2 left and i have to go soon. Be quick! ---
- by Winter Nuclear - at 2008.02.09 16:24:00
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20. <WTS> 2x 90d GTC 410m - in Timecode Bazaar [original thread]
^^ ---
- by Winter Nuclear - at 2008.02.09 15:18:00
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